GearVR (Oculus Mobile) running in Adobe AIR

This is a quick recording showing the 360 video example included in the GearVR (Oculus Mobile) SDK running within the Adobe AIR running on a Samsung Note 4. I don’t show moving around the 360 video in this recording, however that is simply because it only works once it is in the headset and would be harder to video, but I can assure you it works exactly the same as the c++ demo supplied with the SDK. This essentially demonstrates c++ code running within an Android Java wrapper, which is running within an AIR wrapper. When I first started thinking about trying to get this working I didn’t think it would actually be possible, but after a few days of playing around I finally got it working and I seriously surprised myself. The performance is amazing. A general GearVR ANE is in the works, but I have no details on when this will be publicly...